Unreal Lighting Project

This project was a self-motivated project aimed at improving and pushing my lighting skills in Unreal. I saw how Clinton Crumpler has been pushing lighting in Unreal, and wanted to further my understanding of more advanced lighting techniques used in games. Everything you see is in-engine.

*Update 18/03/17 - Major lighting adjustments as a result of peer feedback, Tighter bloom, More planar reflections visible, Extra faked bounced light, adjustments to the roughness of specific materials around the canopy, softer shadows, minimal building geo in the background, switched out LUT for one that emphasises a blue hue across the scene.